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Friday, May 30, 2008

Free Books for Game Development and Data Objects etc..



Book 1: Wireless Game Development in Java with MIDP 2.0



Book description:

    This book features step-by-step examples in major game programming areas such as graphics,

GUI, networking, tiles, animation, and sound. Additionally, the book goes into some detail about the business model

of wireless game distribution.


File Instruction :-
1) Open it with Winrar.
2) Password : www.lemonshare.net
3) Enjoy!




Book Link:
Download





Book 2: Java Data Objects (Pearson Education) 2002-10 [ebook and source code]




Book description:

    This book is an introduction to the Java Data Object (JDO) technology. It is oriented towards potential users

(managers, architects and developers) of a JDO implementation. Some mention is made of JDO implementation details but not nearly enough

to guide someone that wants to provide a JDO implementation.


Book Link:
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Book 3: Java(TM) Native Interface: Programmer’s Guide and Specification 1999-06



Book description:

    Written for the experienced Java developer, The Java Native Interface documents the latest in native code programming

for the Java platform using the Java Native Interface (JNI) with C/C++. Author Sheng Liang built the book around “dos and don’ts,”

even specifying within the introduction when you should and when you should not use JNI. Though sometimes densely written,

this title certainly conveys a good deal of technical information on using native code with Java.


Book Link:
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Book 4: Beginning Java 2 SDK 1.4 Edition



Book description:

    The java language has been growing from strength to strength since its nception in 1995. It has since proved to be both

powerful and extraordinarily easy to learn and use. This is what makes it ideal for the beginner. With dramatic changes to it’s

handling of files, and the introduction of native support for XML, java has been updated to work faster and to be current with the

incredible rise of XML as a medium for communicating data.



    This edition of the Beginning Java books outlines everything the beginning programmer needs to know to program with the Java

programming language and the 1.4 Java Developer Kit. With the release of JDK 1.4, programmers can look forward to the most stable

edition yet, and even better performance than was available previously.


Book Link:
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Password:
bigthing






Book 5: Presenting Java Beans



Book description:
ni image

   


Book Link:
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Book 6: Ivor Horton’s Beginning Java 2, JDK 5 Edition



Book description:

    This book is a comprehensive introduction to the Java programming language, updated thoroughly (more than 35ew and updated)

for the latest SDK 1.5 release. This book shows readers how to build real-world Java applications using the Java SDK. No previous programming

experience is required. The author uses numerous step-by-step programming examples to guide readers through the ins and outs of Java development.

In addition to fully covering new features of SDK 1.5, such as generic types, the author has also added new chapters on Java database programming

with JDBC and Java programming with XML.


Book Link:
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Book 7: Practical Ajax Projects with Java Technology (Practical)



Book description:

    If you’re a Java developer already versed in Ajax-style programming, and you want to take your knowledge

to the next level, then this is the book for you. Practical Ajax Projects with Java Technology provides the ultimate

learn-by-example experience, featuring seven complete example applications for you to learn from and then adapt for use

in your own projects. During each application, the author will lead you through the planning, design, and implementation stages.



    The book begins with a few quick chapters to recap Ajax basics and build up a complete development environment,

and then moves on to the applications. The seven applications are diverse: an auto-complete application, an Ajax game,

a two-way chat application, a webmail client, an RSS aggregator, an online calendaring/scheduling system, and a Flickr-style

photo gallery application. Technologies covered include Apache, Ant, Ajax Tags, Struts, Prototype, DWR, Dojo, and more. Overall,

this book will save you countless hours of development time, and help further your Java Ajax knowledge!


Book Link:
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Book 8: Fundamental Networking in Java



Book description:

    The book provides complete coverage of fundamental IP networking in Java. It introduces the concepts behind TCP/IP and

UDP and their intended use and purpose; gives complete coverage of Java networking APIs, includes an extended discussion of advanced server

design, so that the various design principles and tradeoffs concerned are discussed and equips the reader with analytic queuing-theory tools

to evaluate design alternatives; covers UDP multicasting, and covers multi-homed hosts, leading the reader to understand the extra programming

steps and design considerations required in such environments.



    After reading this book the reader will have an advanced knowledge of fundamental network design and programming concepts in the Java

language, enabling them to design and implement distributed applications with advanced features and to predict their performance.

Special emphasis is given to the scalable I/O facilities of Java 1.4 as well as complete treatments of multi-homing and UDP both

unicast and multicast.


Book Link:
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Book 9: Java After Hours: 10 Projects You'll Never Do at Work



Book description:

    Take your Java programming skills beyond the ordinary. Java After Hours: 10 Projects You'll Never Do at Work will make

Java your playground with ten detailed projects that will have you exploring the various fields that Java offers to build exciting new programs.


Book Link:
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